- D1.1 – Final management report
- D2.1 – SuperCyberKids Learning Framework (SCKLF)
- D3.1 – Reference framework for integration of the SCK game-based learning ecosystem on cybersecurity into school curricula – guidelines for schools
- D4.1 – Final version of the adapted and localized NABBOVALDO game
- D4.2 – Final version of the adapted and localized SPOOFY game
- D4.3 – Guidelines for game designers and developers: adaptation and localization of other applied games
- D5.1 – Gamification platform and back-end tools
- D5.2 – Enactment package for pilot uses cases
- D6.1 – Guidelines for schools: integration of the game-based cybersecurity learning ecosystem into school curricula – final version
- D7.1 – Handbook of good practices on cybersecurity education in schools for children aged 8-13
- D8.1 – Roadmap for the extension of the ecosystem on cybersecurity education
- D8.2 – Large-scale transnational event – final conference
- D8.3 – Memorandum of Understanding and policy brief